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Submission to 7DRL Challenge 2018
The Untitled Action Tolkien Show
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Devlog
Day 7
March 16, 2018
by
Jaldhar
Oh crap! I realized that this is the last day and double-crap! I was completely booked with other things to do. I had official started this challenge at 5 am on Sunday. Therefore if I pulled an all...
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Day 6
March 16, 2018
by
Jaldhar
Another bug. My random number generator wasn't being properly initialized so I was getting the same dungeon each time. Once I fixed that I moved on to adding some enemies to fight. This required pa...
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Day 5
March 16, 2018
by
Jaldhar
Some tiles didn't look right to me so I broke out GIMP and fixed them. I added code to accept input from the keyboard. It's the standard roguish h,j,k,l (and y,u,b,n for the diagonals) as well as th...
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Day 4
March 16, 2018
by
Jaldhar
My original dungeon code was written with a text user interface in mind. Now that I am using SFML I needed graphics. I settled upon Surts' Lovable Rogue tileset from Open Game Art . It is distribut...
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Day 3
March 07, 2018
by
Jaldhar
Once again I fear I may have bitten off more than I can chew but I'm having fun anyway. Because it is already day 3 and I haven't got anything actually workable yet, I stopped work on the ECS and sta...
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Day 2
March 06, 2018
by
Jaldhar
I spent today reading SFML Game Development by Example particularly the chapters about entity component systems. An ECS may seem like a bit of an extravagance given the limited amount of time I've...
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Day 1
March 05, 2018
by
Jaldhar
Things got off to a slow start today due to household chores. I'm going to write this in C++ with SFML for the graphics. I started by dusting off some dungeon generation code I had from previous atte...
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