This is an interesting little exercise. It really makes you appreciate the ability to "wait" for your enemies to move. I did notice a bug where the map quits rendering if you go far enough down the screen (on the Windows version), but otherwise it is a solid little, frustrating puzzler.
This is a great start on a technical level and I hope you continue building your engine into a full blown roguelike. I also really enjoy the Dev Log entries. I'm glad you quit lurking on the fringes and ascended with a completed 7DRL!
Thanks. Now that I have a solid foundation, I hope to start adding some new features rapidly. The windows bug is vexing me though. Other people have noticed but I personally can't reproduce it. Are you running the game from a cmd.exe prompt or the Windows Terminal app? I suspect differences between the two might be the problem.
7DRL reviewers: When I uploaded the bugfix version I accidentally overwrote the challenge version and had to reupload it. I promise it is exactly the version I worked on for 7 days even if the timestamp suggests otherwise.
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This is an interesting little exercise. It really makes you appreciate the ability to "wait" for your enemies to move. I did notice a bug where the map quits rendering if you go far enough down the screen (on the Windows version), but otherwise it is a solid little, frustrating puzzler.
This is a great start on a technical level and I hope you continue building your engine into a full blown roguelike. I also really enjoy the Dev Log entries. I'm glad you quit lurking on the fringes and ascended with a completed 7DRL!
Thanks. Now that I have a solid foundation, I hope to start adding some new features rapidly. The windows bug is vexing me though. Other people have noticed but I personally can't reproduce it. Are you running the game from a cmd.exe prompt or the Windows Terminal app? I suspect differences between the two might be the problem.
I was using the Windows app, the dcba - 1.2 Final 7DRL version for Windows on the game page.
Hope that helps you out.
7DRL reviewers: When I uploaded the bugfix version I accidentally overwrote the challenge version and had to reupload it. I promise it is exactly the version I worked on for 7 days even if the timestamp suggests otherwise.